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Lumino city making of
Lumino city making of




lumino city making of

"To others it probably just looks like a large bit of wood, spinning," he says. For Whittaker, he knew that the game was on the right track part way through development, when they finally finished building the huge waterwheel, the biggest object in the game.

lumino city making of

And you'll be able to experience it very soon: the game launches on PC, Mac, and Linux on December 3rd. The tiny details and charming animation lend Lumino City a distinct and wonderful personality whether you're operating an old-school computer with a punchcard, or just watching lights twinkle in the distance, it all feels like a children's book come to life. Once inside pull the red handle and ride on the cycle to power the pump. Memorise this display and then return to the red door and arrange the three concentric circles so they match the display. The resulting experience is a rarity, a video game that's literally handmade. To open the red door which has the puzzle on it you must first go right until you come to a large display. "There’s such a sense of warmth you can give to a story using real materials," Whittaker explains. But it also added an extra, intangible feel to the overall experience. For one thing, using real paper made it much more feasible for a small team to create a realistic-looking world, as opposed to employing dozens of artists and developers to craft a virtual version. But State of Play avoided that route for a few reasons. There are a number of games that use a similar papercraft aesthetic, such as Media Molecule's Tearaway on the PS Vita. Getting the animation and lighting just right so that the paper looked and moved the way you'd expect proved to be an arduous task, one that helped double the expected development time. Building the sets and characters was naturally very time-consuming, but the trickiest part was making it all work and feel natural in a video game world. Then make your way down and to bottom far left of the boxes to an orange one that will have a gramophone inside. Solve the cog motor puzzle that is inside to make the city move. In addition to Whittaker, who worked on animation, design, and even built some models, staff members included an architect, a director of photography, and a model maker all told, six people worked on the game. Climb up the pipe and jump across to the red ladder and continue climbing up so you reach the grey maintenance panel which you then open. When it came to the sequel, building the city involved a somewhat unique team. "There’s such a sense of warmth you can give to a story using real materials." "But we had a hunch, and a small amount of spare time, and so we took the first part of the story we wanted to tell and turned that into Lume," Whittaker. But the team started small both because they didn't have the resources, and because they weren't sure if they could actually pull it off. It was a short experience, one that was always intended to be part of a much bigger world.

#Lumino city making of series

It tells the story of Lumi, a young girl who follows a series of clues to restore power to her grandfather's house. Lumino City is actually the sequel to Lume, a short puzzle adventure released in 2011 that was similarly built using real-world materials.






Lumino city making of